Anulus Mentem

Description:
  • First Found: Episode 14 (Krynn)
  • Current Bearer: Skyclad

POWER POINTS

The Anulus Mentem gives the bearer (initially) Power Points equal to

Int Mod bonus + Wis Mod Bonus

The Bearer can use these Power Points to use the known powers below. Every time the Bearer rises in level, the DM will add powers to the Ring (also, this may happen in certain situations. The DM will arbitrate as such)

Power Points refresh daily.

SAVING THROW DC

A saving throw against your power has a DC 10 + the level of the power + your key ability modifier (Int, Wis or Cha)

Known Powers (Positve Mentem)

1. MIND LINK (Int)

Range: Close (25 ft. + 5 ft./2 levels); see text
Targets: You and one other willing creature within range that has an Intelligence score of 3 or higher
Duration: 10 min./level
Saving Throw: None; see text; Power Resistance Yes (harmless)
Power: Points 1

You forge a telepathic bond with your target. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

Augment You can augment this power in one or both of the following ways.

1. If you spend 4 additional power points, you can attempt to create a telepathic bond with a creature that is not willing (Will save negates).

2. For every additional power point you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

2. CALL TO MIND (Int)

Range: Personal
Target: You
Duration: Instantaneous
Power Points: 1

By meditating on a subject, you can recall natural memories and knowledge otherwise inaccessible to you. On a failed Knowledge check, you can manifest this power to gain a new check with a +4 competence bonus. If successful, you instantly recall what was previously buried in your subconscious.

Augment For every 2 additional power points you spend, the competence bonus increases by +1.

3. EMPATHY (Wis)

Range 30 ft.
Area 30-ft.-radius spread centered on you
Duration Concentration, up to 1 min./level (D)
Saving Throw None; Power Resistance No
Power Points 1

You detect the surface emotions of any creature you can see that is in the power’s area. You can sense basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and many other kinds of sensations and moods can all be perceived. You gain a +2 insight bonus on any Bluff, Diplomacy, Intimidate, or Sense Motive checks that you make in the round when you cease concentrating on this power.

Augment You can augment this power in one or both of the following ways.

For every additional power point you spend, this power’s range and the radius of its area increases by 5 feet.
If you spend 2 additional power points, this power’s maximum duration increases to 1 hour/level and you need only concentrate to gain the benefit of the power.

4. READ THOUGHTS (Cha)

Range 60 ft.
Area Cone-shaped emanation centered on you
Duration Concentration, up to 1 min./level (D)
Saving Throw Will negates; see text; Power Resistance No
Power Points 3

You know the surface thoughts of the mind of any creature in the area that fails a Will save. A target that succeeds on its save is not affected by this manifestation of the power, even if it leaves the area and then reenters the area before the duration expires.

Creatures of animal intelligence have simple, instinctual thoughts that you can pick up. If you read the thoughts of a creature with an Intelligence of 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the power ends. This power does not let you pinpoint the location of an affected mind if you don’t have line of sight to the subject.

Each round, you can turn to use this power in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Augment For every 2 additional power points you spend, this power’s save DC increases by 1.

Bio:

This Signet Ring has full and complete influence over the Mind. It harnesses psychic powers of cosmic proportions. Three deities’ essences were incorporated into this Ring, their control over the domains of the Positive Mentem, Negative Mentem and the Psyche (psionics directly linked to the pysical elements).

Anulus Mentem

Winter's Twilight SkyClad