Hammerson's Holy Diver

The Weapon Of Law And Loyalty

Category:
weapon (melee)
Description:

+2 Large Adamantine Warhammer (2d6 [x3]; Axiomatic Returning; Hardness 24 HP 126{haft} 383{head})

Aura moderate transmutation and moderate evocation (lawful); CL 7th

Slot —; Price 56,350gp; Weight 14 lbs.

Construction Requirements: Craft Magic Arms and Armor, Order’s Wrath, Returning Weapon; creator must be lawful; Cost 28,175 gp;

Description:

Crafted by Captain Findar Hammerson of The Gimos whilst journeying through Phlogiston in search of Krynn, this hammer represents his undying loyalty to his faith, Dumathoin, and the dwarven pantheon, amidst all the distance and tribulation he has encountered. The dwarvencraft hammer allows itself to be thrown and returns to its master’s hands afterwards. It only allows him or those of similar alignment to wield it; bestowing a negative level to any chaotic creatures attempting to hold it. It is designed to bring order where there is chaos, dealing extra 2d6 damage to chaotic targets.

Holydiver copy

Adamantine: Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20; HP/inch 40; Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal; Hardness 20; Masterwork.

Axiomatic (Lawful): An axiomatic weapon is infused with lawful power. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against chaotic creatures. It bestows one permanent negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.

Returning: A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.

Bio:

Captain’s Log, exact timespace unknown, 50th day of the journey through Phlogiston:

At last! My life’s work and learning encapsulated in a single symbol of my devotion to the God of the Mines and Forges. Though it pains me that my father is long dead and unable to witness my little triumph, it ills me more that I have accomplished this not in the Mithral Hall, but in the vast nothingness where I fear Dumathoin might not clearly see the fires on my anvil and the sounds of steel upon adamantium. I must persist. Both me and my weapon bear the sigil of Dumathoin; it is me, and I am it. This is the farthest I have been from both my lord and my hearth, but as this hammer will remind me until my last breath, there is order, strength, and discipline to be found within.

Hammerson's Holy Diver

Winter's Twilight cho